These terms recur throughout the manual when describing screens and game state.
Screen terms
| Term | Meaning |
|---|---|
| Strategy map | The full-world screen for force movement, administration, diplomacy, chat, and votes |
| Battlefield | A dedicated combat screen for a field battle, siege, or naval battle |
| Battle summary | An information panel for reviewing an ongoing clash and entering its battlefield |
State terms
| Term | Meaning |
|---|---|
| Automated progress | The game or battle continues without input at every moment |
| AI delegation | AI continues administration, diplomacy, and warfare for a player’s ruler |
| Reconnection | Returning to an existing seat and world state after losing the connection |
| Server validation | The server rechecks authority, current state, and requirements before applying a command |
Keyboard shortcuts and detailed controls will be published separately only after screen-level runtime verification.